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<title>plantman's CGPortoflio Gallery</title>
<link>http://plantman.cgsociety.org/gallery/</link>
<description>plantman's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Glass Assassin</title>
	<link>http://plantman.cgsociety.org/gallery/763120</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/317692/317692_1242213655_small.jpg"><br><br>I chose to design an assassin and thought how this character might move stealthily in a city of glass skyscrapers.  With all the reflective surfaces I decided an interesting way the assassin could stay camouflaged would be to have a reflective armour made up of glass. ]]>
	</description>
	<pubDate>Wed, 13 May 2009 06:20:56 +0000</pubDate>
	</item>
	<item>
	<title>Apostate's Apparition</title>
	<link>http://plantman.cgsociety.org/gallery/679300</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/317692/317692_1222506095_small.jpg"><br><br><br />
<img src="http://www.plantman.org/text.jpg" border="0" alt="" /><br />
<br />
&quot;There is a nimbus about the head of the seeming martyr. It should be noted that the face expresses deep entrancement, not suffering; and that the figure, as a whole, suggests life in suspension, but life and not death. It has been called falsely a card of martyrdom I will say on my own part that it expresses the relation, in one of its aspects, between the Divine and the Universe. He who can understand that the story of his higher nature is imbedded in this  symbolism will receive intimations concerning a great awakening that is possible, and will know that after the sacred Mystery of Death there is a glorious Mystery of Resurrection. &quot;Odin hung upside for nine days to attain wisdom and thereby retrieved The Runes from the Well of Wyrd, The moment he glimpsed the runes, he died, but the knowledge of them was so powerful that he immediately returned to life. &quot;<br />
Text by A. E. Waite<br />
]]>
	</description>
	<pubDate>Sat, 27 Sep 2008 09:01:40 +0000</pubDate>
	</item>
	<item>
	<title>No Fishing</title>
	<link>http://plantman.cgsociety.org/gallery/655485</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/317692/317692_1216662353_small.jpg"><br><br> I wanted to tell a small story about a city that had built barricades against the creatures in the river below it.  This city probably relies on the river and has built up around it, but the black river is also causing lots of problems, such as tentacled monsters pulling down their defences!  <br />
So its also a crude metaphor for our civilisation’s reliance on oil.  In the future, I would like to incorporate more sophisticated storytelling in my images, whilst still creating aesthetically pleasing work.<br />
Maya, Turtle, 3D Total textures in Photoshop.<br />
Thats the truth!<br />
]]>
	</description>
	<pubDate>Mon, 21 Jul 2008 17:45:59 +0000</pubDate>
	</item>
	<item>
	<title>Serenisima</title>
	<link>http://plantman.cgsociety.org/gallery/674466</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/317692/317692_1221258427_small.jpg"><br><br>A gatehouse leads up to an ethereal, forgotten city. High in the mountains.<br />
<br />
I have cleaned up some flaws that I had overlooked before.<br />
I should have added this to my folio here sooner, but it has picture has personal significance to me.]]>
	</description>
	<pubDate>Fri, 12 Sep 2008 22:27:09 +0000</pubDate>
	</item>
	<item>
	<title>Vertical Junction</title>
	<link>http://plantman.cgsociety.org/gallery/618345</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/317692/317692_1207656861_small.jpg"><br><br>This began as a work inspired by Moebius' 'Airtight Garage' story, and his colourful, ornamnental style generally. There are elements from some of those frames here. <br />
It developed into an attempt to create a sci-fi themed image whrere the architecture and ornamentation are clearly defined. The atmospheric effects are then controlled seperately afterwards.<br />
Hope you like! <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Tue, 08 Apr 2008 12:14:24 +0000</pubDate>
	</item>
	<item>
	<title>Knights Duel</title>
	<link>http://plantman.cgsociety.org/gallery/719181</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/317692/317692_1232060203_small.jpg"><br><br>This is an exercise in photoshop to help develop my painting skills. I was trying to get a feel for the different surfaces and reflections.<br />
It took about 20 hours core and then I spent some time trying to take it to a final degree of finish.]]>
	</description>
	<pubDate>Thu, 15 Jan 2009 16:56:46 +0000</pubDate>
	</item>
	<item>
	<title>Gondi Tower</title>
	<link>http://plantman.cgsociety.org/gallery/674470</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/317692/317692_1221259076_small.jpg"><br><br>The spiralling levels within a tower in the Gondi ruin.]]>
	</description>
	<pubDate>Fri, 12 Sep 2008 22:37:58 +0000</pubDate>
	</item>
	<item>
	<title>Swamp dwellings.</title>
	<link>http://plantman.cgsociety.org/gallery/623706</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/317692/317692_1208851204_small.jpg"><br><br>The greybox for this image had more detail than usual. Ive revised the texture work in Photoshop a couple of times in order to tie up the misty effects and photgraphic elements. This fantasy theme is influenced by primitive architecture.]]>
	</description>
	<pubDate>Tue, 22 Apr 2008 08:00:11 +0000</pubDate>
	</item>
	<item>
	<title>Mountain Viaduct</title>
	<link>http://plantman.cgsociety.org/gallery/610407</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/317692/317692_1205939521_small.jpg"><br><br>This was inspired by the type of mountain settlements you might find high in the Tibetan mountains. I am looking at the pale light at high altitude, the cold atmosphere and foreboding structures. There is also volcanic elements to contrast the cold.]]>
	</description>
	<pubDate>Wed, 19 Mar 2008 15:12:05 +0000</pubDate>
	</item>
	<item>
	<title>East Corridor</title>
	<link>http://plantman.cgsociety.org/gallery/605624</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/317692/317692_1204961964_small.jpg"><br><br>Being a big fan of the Silent Hill series and survival horror in gerneral I began this piece. One of my favourite locations in SH Origins was the bowels of the Sanitorium and I already  had a lots of great reference imagery for this.<br />
To make this I built a greybox in Maya and rendered it with Final Gather. I then look it to Photoshop to finish.]]>
	</description>
	<pubDate>Sat, 08 Mar 2008 07:39:28 +0000</pubDate>
	</item>
	<item>
	<title>Observatory Mortar</title>
	<link>http://plantman.cgsociety.org/gallery/605627</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/317692/317692_1204962558_small.jpg"><br><br>Early concept work for game 'Haze.' Combining a huge hidden mortar in an old observatory was a great idea. What I like about this design is that the gameplay area would have been really fun to play. There are areas for both short and long range combat whilst little opportunity to back yourself into a corner. I imagined the mortar would intermittantly fire- shaking the screen.<br />
<br />
From the screenshots Ive seen online it looks like this location might have made it into the game, although with some flourescent lights added!]]>
	</description>
	<pubDate>Sat, 08 Mar 2008 07:49:21 +0000</pubDate>
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